A reason to enter
A visual threshold, clear premise, or unexpected discovery gives attendees a reason to step out of the aisle and into the experience.
LKF Interactive designs interactive live-event experiences that turn convention and event spaces into playable environments. Each experience is shaped around the event, audience, theme, objectives, and participating brands.
Explore the playbookA visual threshold, clear premise, or unexpected discovery gives attendees a reason to step out of the aisle and into the experience.
TTRPG-inspired gameplay, attendee progression, and live prompts give people agency instead of asking them to simply watch.
Physical props, tactile rewards, themed areas, and live characters make the interaction real in the room.
A boss encounter or finale can give attendees a shared story to recount, share, and connect back to the gathering.
Participatory moments that give attendees a fresh reason to explore, gather, and return.
Brand-facing experiences designed to make a booth or footprint feel active, welcoming, and worth stepping into.
Integrated challenges, rewards, and story moments that give partners a meaningful place in the experience.
Shared objectives and physical play that turn a group of attendees into active participants together.
Proposed for PAX Unplugged 2026, Riparoo’s Side Quest is a live, TTRPG-inspired encounter built around participation, physical play, and shared discovery.
Explore Side QuestThe goal is not to add noise to an event. It is to create a focused encounter where the environment, the objective, and the people in it all have a role to play.
A visible entry point that tells people there is something to discover.
A reason for attendees, teams, and communities to participate alongside one another.
A way for exhibitors and sponsors to support an experience rather than interrupt it.
Tell us what you are planning, who you are bringing together, and the kind of participation you want to create.
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